Table Of Content

Or you may work at a large multinational corporation with development teams and third-party partners scattered all across the globe. If this is the case, design system makers and users may seldom (or ever) meet, which means that helpful documentation and a sharp birds-eye perspective become that much more important. Creating things for print and other physical media involves making permanent, tangible objects. That sense of finality simply doesn’t exist in the digital world, which means change can happen with much less effort and friction than other media.
Tools of the Trade
It’s not uncommon for different disciplines to have different names for the same module, and for individuals to go rogue and invent their own naming conventions. For true collaboration to occur, it’s essential for teams to speak a common language. The rest of this book will concentrate on how to approach interface design in a systematic manner, and detail how to establish and maintain pattern libraries. Writing style guides can be extremely granular, defining particulars around punctuation and grammar, but they don’t always have to be so detailed. Dalhousie University’s writing style guide provides a concise list of principles and best practices for content contributors to follow.
Molecules
So long as you’re showing progress on the final work, you can decide how much of your internal process you’re willing to expose. The fact that you’re creating a design system to produce the final product is really of no concern to them; it’s simply a decision your team is making to create better work. This is not dissimilar to how many digital projects are approached. The client needs a website, so we jump in to designing and building it. The client needs a mobile app, so we immediately start building the screens of the app. Our gaze remains transfixed on the final product, and we rarely, if ever, glance at the underlying patterns that comprise our final UIs.
Make it approachable
Design Systems Should be JavaScript Framework Agnostic - hackernoon.com
Design Systems Should be JavaScript Framework Agnostic.
Posted: Fri, 31 Aug 2018 07:00:00 GMT [source]
Maybe it’s the seven typefaces and nine unique button styles peppered throughout the comps. Maybe it’s the desktop-centric, impossible-to-actually-execute layout. When I say “set expectations” I’m really saying “reset expectations.” You see, we all bring our own experiences, opinions, and biases to a project. Our industry is still incredibly young, so many people working on web projects are coming from other industries with their own established Ways Of Doing Things™.
For the TechCrunch project, Dan Mall riffed on the team’s initial design conversations to create a visual exploration for the site’s header. This piece of interface was a logical place to start since the header is one of the most prominent and branded elements on the page. After a little bit of work, we hopped on a call to discuss the exploration with the client. This front-end prep chef work frees up developers’ time to collaborate with designers, rather than working after design is complete. With basic markup in place, developers can work with designers to help validate UX design decisions through conversations and working prototypes.

Style guide structure
Now, assembling elements into simple functioning groups is something we’ve always done to construct user interfaces. But dedicating a stage in the atomic design methodology to these relatively simple components affords us a few key insights. Atomic design holds the promise of making the design process efficient and effective at the same time. If, on the one hand, it ensures increased collaboration in the design team, then, on the other, it also enables the designers to make quick decisions in a structured manner.
Conducting an interface audit
Person One would suggest, “Why not just name them elements, modules, and components? ” while Person Two would suggest, “Why not just name them base, components, and modules? ” The issue with terms like components and modules is that a sense of hierarchy can’t be deduced from the names alone.
Exploring The UX Designer's Role In Low-Code - Acceleration Economy
Exploring The UX Designer's Role In Low-Code.
Posted: Wed, 16 Jun 2021 07:00:00 GMT [source]
Historically, visual designers have gone about this by creating full comps—often many comps—to feel out the aesthetic values of the organization. As you might imagine, generating a slew of comps from scratch takes an immense amount of time and effort, and unfortunately much of that work finds itself on the cutting room floor. It’s essential to get stakeholders comfortable with reviewing works in progress rather than fully baked designs and code. As I mentioned in chapter 1, every organization these days wants to become more agile, and iteration is a key part of being agile.
When to establish a design system
Organizational structure, client relations, personalities, and so on all play major roles in determining a project’s process. The trick is to find the process that works best for you, your organizational constraints and opportunities. But agile is a loaded term, with big differences between capital-A Agile and lowercase-a agile.
The diversity of today’s web landscape has shattered the consensual hallucination of the desktop web, where we could simply bolt on the mentalities and processes of print to this new medium. Simply looking at a smartphone, tablet, and desktop machine next to one another quickly erodes the assumption that a web design should look the same in every environment. This print-like perspective of the web reinforced the notion that web designs, like their offline counterparts, could and should look the same in every environment.
Federico Holgado, lead UX developer at MailChimp, explained how MailChimp’s pattern library initially consisted of patterns created from the four primary screens of their app. But once they moved on to other areas of the site, they realized they were able to use existing patterns rather than having to generate brand new patterns from scratch every time. Earlier in the chapter we discussed how faster design and development is one of the main reasons why UI frameworks like Bootstrap are so popular. We’re under pressure to get projects out the door as soon as humanly possible.
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